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Rob Beddall
Rob Beddall
Artist
Derby, United Kingdom

Summary

When I'm not working on personal projects in my down time, I'll be learning the latest techniques and best practices in time for my next personal project...
...and when I'm not learning, I can be found "researching"... the latest techniques in-game... while playing them... it's the only way to be sure ;)

Skills

3D ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingHard Surface ModelingProp ModelingCharacter ModelingVehicle ModelingWeapon ModelingTexture BakingPBR TexturingTexturingShadersLevel DesignLightingGame DesignGame Development

Software proficiency

Maya
Maya
Modo
Modo
3DCoat
3DCoat
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
ZBrush
ZBrush
Quixel Suite
Quixel Suite
xNormal
xNormal
CrazyBump
CrazyBump
3ds Max
3ds Max
Blender
Blender

Productions

  • Sea of thieves cover art
    • Video Game
      Sea of Thieves
    • Year
      2017
    • Role
      Artist
    • Company
      Rare
  • Worms battlegrounds ps4 cover
    • Video Game
      Worms Battlegrounds
    • Year
      2014
    • Role
      Lead Artist
    • Company
      Team17
  • 2525284 box wormscw
    • Video Game
      Worms Clan Wars
    • Year
      2013
    • Role
      Lead Artist
    • Company
      Team17
  • 2530740 product image dan 410517
    • Video Game
      Superfrog HD
    • Year
      2013
    • Role
      Artist
    • Company
      Team17
  • 1200x630bf
    • Video Game
      Alien Breed iOS
    • Year
      2013
    • Role
      Artist
    • Company
      Team17
  • Disney universe
    • Video Game
      Disney Universe
    • Year
      2011
    • Role
      Artist
    • Company
      Eurocom
  • Goldeneye 007 2010 remake box art
    • Video Game
      GoldenEye 007
    • Year
      2010
    • Role
      Artist
    • Company
      Eurocom
  • Alien breed 3   descent coverart
    • Video Game
      Alien Breed 3: Descent
    • Year
      2010
    • Role
      Artist
    • Company
      Team17
  • Alien breed 2 assault
    • Video Game
      Alien Breed 2: Assault
    • Year
      2010
    • Role
      Artist
    • Company
      Team17
  • Alien breed evolution cover
    • Video Game
      Alien Breed Evolution
    • Year
      2010
    • Role
      Artist
    • Company
      Team17
  • Leisure suit larry box office bust
    • Video Game
      Leisure Suit Larry: Box Office Bust
    • Year
      2009
    • Role
      Artist
    • Company
      Team17

Experience

  • Artist at Rare
    Twycross, United Kingdom
    October 2014 - January 2017

     Providing critique on outsource and solving art issues to keep the art style and quality consistent across the board.

     Modelling and texturing of in-game art assets, delivered to set standards.

     Developing best practices and techniques for producing art assets.

     Providing high quality benchmark models for outsource vendors.

  • Lead Artist at Team17
    Wakefield, United Kingdom
    July 2013 - February 2014

     Leading a team of experienced artists to deliver high quality artwork to fixed deadlines.

     Providing critique and solving art issues to keep the art style and quality consistent across the board.

     Attending and participating in meetings with other departments and feeding back to the art team.

     Working with other departments to identify and solve problems effectively

     Developing methods and lighting solutions for a 'day to night' transition, then manually animating lighting set-ups for each scene.

     Working with programmers to develop the in-house tools and in-game tech.

     Authoring CGFX shaders using node based shader networks.

     Modelling and texturing of in-game art assets, delivered to fixed deadlines

  • Artist at Team17
    Wakefield, United Kingdom
    March 2012 - July 2013

     Modelling and texturing of in-game assets. Creating prototype mock ups for games pitches and 'uprezzing' of 8-bit era graphics for modern devices.

     Working with programmers to develop in-house tools and in-game tech, mainly the node-based shader authoring toolkit.

     Authoring CGFX shaders using node based shader networks

  • Artist at Eurocom
    Derby, United Kingdom
    May 2010 - March 2012

     Modelling and texturing of in-game environment assets such as props and modular level construction pieces that would then be passed on to the level creation artists to build the levels.

  • Artist at Team17
    Wakefield, United Kingdom
    May 2005 - May 2010

     Modelling and texturing of in-game assets, mainly environment work but included some character models

    . Environment was mainly on a macro level building roadways, buildings, and terrain.